Heliokopis, neutral male gnomish Wizard --- ------------ -..............| |......f@......| |..............| |........\.....| ............|.k| ---------------- [Heliokopi the Evoker] St8 Dx14 Co14 In15 Wi6 Ch4 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 222 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23164 Monster spawn increase reached its maximum at turn 43070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1023330 The monster class that cannot be genocided was lizard The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: monster (freq bonus 8) The monster species that spawned more often: orange ogre (freq bonus 6) The monster species that spawned more often: statue golem (freq bonus 20) The monster species that spawned more often: decayed spore (freq bonus 5) The monster species that spawned more often: hill orc (freq bonus 24) The monster species that spawned more often: ruby warp fungus (freq bonus 6) The monster species that spawned more often: slow force patch (freq bonus 6) The monster species that spawned more often: analgesic fungus (freq bonus 6) The monster species that spawned more often: arrow turret (freq bonus 6) The monster species that spawned more often: space transport (freq bonus 28) The monster species that spawned more often: bramble mold (freq bonus 6) The monster species that spawned more often: butterfly (freq bonus 8) The monster species that spawned more often: horse-deer (freq bonus 3) The monster species that spawned more often: colluded growth (freq bonus 12) The monster species that spawned more often: aureal (freq bonus 5) The monster species that spawned more often: triad (freq bonus 4) The monster species that spawned more often: frost beast (freq bonus 3) The monster species that spawned more often: tattered lurker (freq bonus 6) The monster species that spawned more often: stairstrap snake (freq bonus 8) The monster species that spawned more often: Shudde Mell (freq bonus 8) The monster species that never randomly spawned: low skeleton The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: The Nemean Lion The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: fire golem The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: The bastard brother of Shy Laura The monster species that never randomly spawned: riverside naga hatchling The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 20) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 18) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 20) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 201) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2) Next attribute increase check would have come at turn 2216 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1199) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...