Heliokopis, neutral male gnomish Wizard ----------- |.........| ..........| |.......... |.........| |...(.....| |.f@......- |....d....| -.-.------- [Heliokopi the Evoker] St7 Dx9 Co8 In14 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 76% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 82% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42580 Monster spawn increase reached its maximum at turn 75341 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4112772 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: sentient tree (freq bonus 6) The monster species that spawned more often: don Patxi (freq bonus 3) The monster species that spawned more often: totally bad spore (freq bonus 3) The monster species that spawned more often: Rivierna (freq bonus 20) The monster species that spawned more often: foxhound agent (freq bonus 12) The monster species that spawned more often: butler (freq bonus 3) The monster species that spawned more often: spore stalk (freq bonus 12) The monster species that spawned more often: charcoal growth (freq bonus 4) The monster species that spawned more often: wild wolf (freq bonus 6) The monster species that spawned more often: homunculus (freq bonus 3) The monster species that spawned more often: monster (freq bonus 3) The monster species that spawned more often: city spirit (freq bonus 4) The monster species that spawned more often: skull druj (freq bonus 2) The monster species that spawned more often: Manuela (freq bonus 4) The monster species that spawned more often: blighting skeleton (freq bonus 7) The monster species that spawned more often: black unicorn (freq bonus 5) The monster species that spawned more often: smoke spirit (freq bonus 3) The monster species that spawned more often: hideous ogre mage (freq bonus 16) The monster species that spawned more often: nightgaunt (freq bonus 2) The monster species that spawned more often: fissure fisher (freq bonus 6) The monster species that never randomly spawned: suxxor permamimic The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: baptist The monster species that never randomly spawned: invisible fungus The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: grimer The monster species that never randomly spawned: argonian The monster species that never randomly spawned: thorn master The monster species that never randomly spawned: venom growth The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 206) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 20) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 15) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 637 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...