Heliokopis, neutral male gnomish Wizard -------+--- |....f....| -....@....- |.........:.... ---.........--- |.........| ----------- [Heliokopi the Evoker] St7 Dx14 Co10 In19 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 10% chance Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12514 Monster spawn increase reached its maximum at turn 32450 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 764845 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: aunt of Amy's brother (freq bonus 9) The monster species that spawned more often: sandestin (freq bonus 9) The monster species that spawned more often: normal jelly (freq bonus 5) The monster species that spawned more often: Nightly Kop (freq bonus 10) The monster species that spawned more often: magistrate (freq bonus 4) The monster species that spawned more often: goblin (freq bonus 6) The monster species that spawned more often: duergar king (freq bonus 6) The monster species that spawned more often: ice spirit (freq bonus 14) The monster species that spawned more often: magical lady (freq bonus 5) The monster species that spawned more often: adanrog (freq bonus 4) The monster species that spawned more often: pharaoh sentai (freq bonus 6) The monster species that spawned more often: false warp patch (freq bonus 12) The monster species that spawned more often: psychotherapeut (freq bonus 7) The monster species that spawned more often: undead intel scribe (freq bonus 20) The monster species that spawned more often: storm giant (freq bonus 9) The monster species that spawned more often: unknown escalation rubber (freq bonus 20) The monster species that spawned more often: stunwall (freq bonus 6) The monster species that spawned more often: demitwen (freq bonus 12) The monster species that spawned more often: blue growth (freq bonus 4) The monster species that spawned more often: tanked elephant (freq bonus 5) The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: gnoll rogue The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: juggler The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: baby orange dragon The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: fire devil The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 15) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 5) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 12) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 14) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...