Heliokopis, neutral male gnomish Wizard --------------- |..@f.....$...| |.............. |$............| |.............| |.............| ------------|-- [Heliokopi the Evoker] St5 Dx12 Co13 In16 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18954 Monster spawn increase reached its maximum at turn 123474 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5483772 The monster class that cannot be genocided was gnome The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: floating spirit (freq bonus 3) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 12) The monster species that spawned more often: creeping mithril coins (freq bonus 6) The monster species that spawned more often: spit demon (freq bonus 16) The monster species that spawned more often: special force fungus (freq bonus 20) The monster species that spawned more often: mirkwood goblin (freq bonus 8) The monster species that spawned more often: petro colony (freq bonus 3) The monster species that spawned more often: vorpal jabberwock (freq bonus 6) The monster species that spawned more often: fire eel (freq bonus 10) The monster species that spawned more often: green devil (freq bonus 12) The monster species that spawned more often: elam (freq bonus 20) The monster species that spawned more often: giant teal toad (freq bonus 6) The monster species that spawned more often: snore stalk (freq bonus 20) The monster species that spawned more often: time spore (freq bonus 6) The monster species that spawned more often: yukijorou (freq bonus 3) The monster species that spawned more often: porter irresistible fungus (freq bonus 8) The monster species that spawned more often: skeleton (freq bonus 8) The monster species that spawned more often: garter snake (freq bonus 4) The monster species that spawned more often: dark gray fungus (freq bonus 10) The monster species that spawned more often: frost ogre (freq bonus 14) The monster species that never randomly spawned: blargg The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: millenum The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: petty dour rat The monster species that never randomly spawned: damned pirate The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 12) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 30) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 57) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 39) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 4) Next attribute increase check would have come at turn 914 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...