Heliokopis, neutral male gnomish Wizard ----- |...| |@f.| |@..| ----- [Heliokopi the Evoker] St9 Dx12 Co7 In11 Wi9 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 91% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23843 Monster spawn increase reached its maximum at turn 44225 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 366978 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: death slasher (freq bonus 7) The monster species that spawned more often: ore lich (freq bonus 8) The monster species that spawned more often: Alex (freq bonus 5) The monster species that spawned more often: warper (freq bonus 14) The monster species that spawned more often: heaven penetrator (freq bonus 28) The monster species that spawned more often: unreal fungus (freq bonus 18) The monster species that spawned more often: giant emerald frog (freq bonus 14) The monster species that spawned more often: nabassu (freq bonus 20) The monster species that spawned more often: hungry stalk (freq bonus 6) The monster species that spawned more often: normal pseudo rat (freq bonus 6) The monster species that spawned more often: religious potato (freq bonus 6) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 20) The monster species that spawned more often: diver (freq bonus 6) The monster species that spawned more often: Ancano (freq bonus 5) The monster species that spawned more often: nether realm bat (freq bonus 6) The monster species that spawned more often: cyan laser (freq bonus 10) The monster species that spawned more often: dark elf (freq bonus 14) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 14) The monster species that spawned more often: great wyrm of thunder (freq bonus 16) The monster species that spawned more often: large amulet trove (freq bonus 5) The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: Rosy The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: red icky thing The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: bomb-carrying ornithopter automaton The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 16) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 22) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 328) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 25) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 73) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 15) Next attribute increase check would have come at turn 668 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (539) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...