Heliokopis, neutral male gnomish Wizard -------- |.f..... |@/..$.| |......| -|---- - [Heliokopi the Evoker] St6 Dx14 Co8 In11 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 264 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34493 Monster spawn increase reached its maximum at turn 52044 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1281246 The monster class that cannot be genocided was worm The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Bundly Ann (freq bonus 8) The monster species that spawned more often: Bram Stoker (freq bonus 4) The monster species that spawned more often: failed sorceror (freq bonus 6) The monster species that spawned more often: white icky thing (freq bonus 6) The monster species that spawned more often: fried chicken (freq bonus 4) The monster species that spawned more often: mountain centaur (freq bonus 6) The monster species that spawned more often: village idiot (freq bonus 8) The monster species that spawned more often: guardian of the mountains (freq bonus 20) The monster species that spawned more often: Chaos (freq bonus 4) The monster species that spawned more often: flood surfer (freq bonus 5) The monster species that spawned more often: disguised soldier ant (freq bonus 4) The monster species that spawned more often: giant phase spider (freq bonus 12) The monster species that spawned more often: machievallian moss (freq bonus 16) The monster species that spawned more often: undead soul killer (freq bonus 5) The monster species that spawned more often: electric grue (freq bonus 3) The monster species that spawned more often: weregridbug (freq bonus 16) The monster species that spawned more often: maggoty moss (freq bonus 8) The monster species that spawned more often: reddish warp fungus (freq bonus 3) The monster species that spawned more often: unreal spore (freq bonus 16) The monster species that spawned more often: multi-hued naga (freq bonus 14) The monster species that never randomly spawned: spore shrieker The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: freezer permamimic The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: mail worm The monster species that never randomly spawned: greedy nymph The monster species that never randomly spawned: hezrou The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 26) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 36) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 19) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 20) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 20) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 11) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 56) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 2) Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (497) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...