Heliokopis, neutral male gnomish Wizard -#---- |..f.+ |..@.| +....| |.:..+ |....| ------ [Heliokopi the Evoker] St14 Dx9 Co10 In19 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 223 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Monsters only dropped their musable items with 83% chance Potion drop chance was reduced to 41% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36315 Monster spawn increase reached its maximum at turn 86855 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 369112 The monster class that cannot be genocided was trove The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: sandstone man (freq bonus 9) The monster species that spawned more often: great red wyrm (freq bonus 14) The monster species that spawned more often: suxxor (freq bonus 4) The monster species that spawned more often: dagashi (freq bonus 12) The monster species that spawned more often: twin bee (freq bonus 8) The monster species that spawned more often: Sasuke Sarugature (freq bonus 6) The monster species that spawned more often: shimmering colony (freq bonus 4) The monster species that spawned more often: winged black unicorn (freq bonus 20) The monster species that spawned more often: great hell nanafushi (freq bonus 8) The monster species that spawned more often: shapeshifter (freq bonus 6) The monster species that spawned more often: magic snake (freq bonus 16) The monster species that spawned more often: disbelieving potato (freq bonus 5) The monster species that spawned more often: espeon (freq bonus 4) The monster species that spawned more often: poison lich (freq bonus 12) The monster species that spawned more often: sapusaur (freq bonus 5) The monster species that spawned more often: large worm (freq bonus 5) The monster species that spawned more often: domestic naga hatchling (freq bonus 18) The monster species that spawned more often: Skylla (freq bonus 9) The monster species that spawned more often: armored cow (freq bonus 12) The monster species that spawned more often: dumb man (freq bonus 16) The monster species that never randomly spawned: Keystone Kop The monster species that never randomly spawned: perpendicular guard The monster species that never randomly spawned: ice troll The monster species that never randomly spawned: evasive sniper The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: clear centipede The monster species that never randomly spawned: old cyan dragon The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 45) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 80) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: land mine (freq bonus 8) Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...