Heliokopis, neutral male gnomish Wizard ----------- |.......... |.........| |..`......| |.....f@..| |.......... - ---+----- [Heliokopi the Evoker] St7 Dx12 Co9 In7 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 158 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52705 Monster spawn increase reached its maximum at turn 61853 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 258240 The monster class that cannot be genocided was rodent The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: Medusa's pet fish (freq bonus 6) The monster species that spawned more often: green mewlip (freq bonus 4) The monster species that spawned more often: snakeman brute (freq bonus 24) The monster species that spawned more often: crystal hound (freq bonus 3) The monster species that spawned more often: petro mimic (freq bonus 5) The monster species that spawned more often: Deth (freq bonus 6) The monster species that spawned more often: irresistible warp fungus (freq bonus 3) The monster species that spawned more often: time spore (freq bonus 12) The monster species that spawned more often: shimmering vortex (freq bonus 6) The monster species that spawned more often: slime force patch (freq bonus 6) The monster species that spawned more often: ultra wight (freq bonus 4) The monster species that spawned more often: anthrazite sentai (freq bonus 8) The monster species that spawned more often: Nonerotic Irina (freq bonus 56) The monster species that spawned more often: frontal instruction grandpa (freq bonus 6) The monster species that spawned more often: poison lichen (freq bonus 4) The monster species that spawned more often: river orc (freq bonus 10) The monster species that spawned more often: ferrous force patch (freq bonus 6) The monster species that spawned more often: white naga hatchling (freq bonus 5) The monster species that spawned more often: shan (freq bonus 3) The monster species that spawned more often: Jenni (freq bonus 4) The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: Grigori The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: doll mistress The monster species that never randomly spawned: damned The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: gazer quasit The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: white light The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 8) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...