Heliokopis, neutral male gnomish Wizard X---|-+-- |.......| ... ......... |...@...| ...f....| --------- [Heliokopi the Evoker] St3 Dx13 Co12 In13 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 40 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 83% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 21% Potion drop chance was reduced to 86% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39169 Monster spawn increase reached its maximum at turn 83693 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249744 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: hell burner (freq bonus 5) The monster species that spawned more often: modem 3 (freq bonus 4) The monster species that spawned more often: great wyrm of time and space (freq bonus 7) The monster species that spawned more often: dark elven turret (freq bonus 3) The monster species that spawned more often: black light (freq bonus 2) The monster species that spawned more often: tree colony (freq bonus 8) The monster species that spawned more often: platinum force fungus (freq bonus 3) The monster species that spawned more often: Unsatiable Eater (freq bonus 54) The monster species that spawned more often: false mold (freq bonus 3) The monster species that spawned more often: Schezo Wegey (freq bonus 8) The monster species that spawned more often: japanese mandrake (freq bonus 8) The monster species that spawned more often: old psychic dragon (freq bonus 6) The monster species that spawned more often: ancient gray dragon (freq bonus 10) The monster species that spawned more often: petty volcanic cattle (freq bonus 5) The monster species that spawned more often: black centipede (freq bonus 16) The monster species that spawned more often: nasty stalk (freq bonus 14) The monster species that spawned more often: swamp naga (freq bonus 3) The monster species that spawned more often: giant grub (freq bonus 8) The monster species that spawned more often: glowing mold (freq bonus 3) The monster species that spawned more often: greater mimic (freq bonus 3) The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: Wo8W- The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: athena basher The monster species that never randomly spawned: shambling terror The monster species that never randomly spawned: stolen potato The monster class that always generated with extra speed: humanoid The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 73) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 40) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 32) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 19) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 196) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 3) Next attribute increase check would have come at turn 1109 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...