Heliokopis, neutral male gnomish Wizard ------------ |....$.....+ |........f.| |.......@... |..........| |..........| - ---------- [Heliokopi the Evoker] St10 Dx17 Co14 In13 Wi9 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 49% Wand drop chance was reduced to 92% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26490 Monster spawn increase reached its maximum at turn 54597 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 484290 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: floating nymph (freq bonus 10) The monster species that spawned more often: trap mushroom (freq bonus 6) The monster species that spawned more often: tiger (freq bonus 10) The monster species that spawned more often: great spider (freq bonus 12) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 6) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 6) The monster species that spawned more often: hellish lich (freq bonus 6) The monster species that spawned more often: hobbit thief (freq bonus 3) The monster species that spawned more often: polar wolf (freq bonus 6) The monster species that spawned more often: sepia mold (freq bonus 9) The monster species that spawned more often: stoat (freq bonus 12) The monster species that spawned more often: cave leaper (freq bonus 4) The monster species that spawned more often: giant crab (freq bonus 3) The monster species that spawned more often: tie fighter (freq bonus 3) The monster species that spawned more often: sensation GT (freq bonus 5) The monster species that spawned more often: rock lizard (freq bonus 20) The monster species that spawned more often: Anastasia's high heel (freq bonus 8) The monster species that spawned more often: green ant (freq bonus 42) The monster species that spawned more often: spiderling (freq bonus 4) The monster species that spawned more often: cycle of life (freq bonus 7) The monster species that never randomly spawned: plasma patch The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: ice regent The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: slime The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: starlit sky The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 28) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 29) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 48) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (293) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...