Heliokopis, neutral male gnomish Wizard ----- +.... |..@| ...f| -.--- [Heliokopi the Evoker] St8 Dx15 Co11 In12 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 402 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 37% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20965 Monster spawn increase reached its maximum at turn 47742 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 440155 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: papier-mache cow (freq bonus 3) The monster species that spawned more often: djinn elemental (freq bonus 3) The monster species that spawned more often: mud man (freq bonus 6) The monster species that spawned more often: indigo stalk (freq bonus 30) The monster species that spawned more often: Corina (freq bonus 5) The monster species that spawned more often: moross moss (freq bonus 3) The monster species that spawned more often: racoon dog drunker (freq bonus 4) The monster species that spawned more often: bard (freq bonus 10) The monster species that spawned more often: Rivierna (freq bonus 3) The monster species that spawned more often: octarine warp fungus (freq bonus 4) The monster species that spawned more often: b-type (freq bonus 3) The monster species that spawned more often: hungry growth (freq bonus 4) The monster species that spawned more often: Daniel (freq bonus 5) The monster species that spawned more often: undead spore (freq bonus 3) The monster species that spawned more often: wheelchair girl (freq bonus 8) The monster species that spawned more often: petty gray wolf (freq bonus 3) The monster species that spawned more often: noxious patch (freq bonus 4) The monster species that spawned more often: ocean naga (freq bonus 4) The monster species that spawned more often: elemental particle (freq bonus 4) The monster species that spawned more often: Hilda's lady pump (freq bonus 6) The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: noblewoman The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: selenite The monster species that never randomly spawned: mimic vortex The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: young orange dragon The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 96) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 61) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 29) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 21) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 87) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 40) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 4) Next attribute increase check would have come at turn 661 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...