Heliokopis, neutral male gnomish Wizard -.-#- +...| |.f.| |..@| |...| |...| ----- [Heliokopi the Evoker] St7 Dx12 Co12 In16 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Ring drop chance was reduced to 62% Wand drop chance was reduced to 85% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 39% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36155 Monster spawn increase reached its maximum at turn 54173 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 148596 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 3) The monster species that spawned more often: fanatic triad slave (freq bonus 12) The monster species that spawned more often: white force patch (freq bonus 12) The monster species that spawned more often: giant slug (freq bonus 8) The monster species that spawned more often: takuhi (freq bonus 3) The monster species that spawned more often: magic snake (freq bonus 10) The monster species that spawned more often: nightly growth (freq bonus 6) The monster species that spawned more often: real nexus hound (freq bonus 8) The monster species that spawned more often: rust spitter (freq bonus 6) The monster species that spawned more often: blank colony (freq bonus 14) The monster species that spawned more often: stupefying turret (freq bonus 2) The monster species that spawned more often: Dragon Lord (freq bonus 8) The monster species that spawned more often: general (freq bonus 8) The monster species that spawned more often: endlessly long roper (freq bonus 6) The monster species that spawned more often: dark troll (freq bonus 3) The monster species that spawned more often: unreal force fungus (freq bonus 8) The monster species that spawned more often: night sparrow (freq bonus 2) The monster species that spawned more often: weapon trove (freq bonus 3) The monster species that spawned more often: unraveler (freq bonus 6) The monster species that spawned more often: undead snake (freq bonus 3) The monster species that never randomly spawned: shayateen lord The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: crashbug causer The monster species that never randomly spawned: bright white force fungus The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: energy monster The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: thorn mold The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 5) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 17) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 4) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...