Heliokopis, neutral male gnomish Wizard ------ ----- |..... `... |.%.....@f +).$(...... |..........| ----------.- [Heliokopi the Evoker] St8 Dx11 Co9 In15 Wi12 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 564 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91560 Monster spawn increase reached its maximum at turn 107080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 59392 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: homunculus (freq bonus 3) The monster species that spawned more often: venomous spirit (freq bonus 2) The monster species that spawned more often: river orc (freq bonus 8) The monster species that spawned more often: rage scythe (freq bonus 8) The monster species that spawned more often: shard mushroom (freq bonus 14) The monster species that spawned more often: green beetle (freq bonus 6) The monster species that spawned more often: Jannik (freq bonus 7) The monster species that spawned more often: evasive infantryman (freq bonus 6) The monster species that spawned more often: stag beetle (freq bonus 4) The monster species that spawned more often: mister burner (freq bonus 3) The monster species that spawned more often: scarecrow (freq bonus 16) The monster species that spawned more often: wood cattle (freq bonus 6) The monster species that spawned more often: Till (freq bonus 14) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 6) The monster species that spawned more often: trapped soul (freq bonus 4) The monster species that spawned more often: flying piercer (freq bonus 18) The monster species that spawned more often: muck crawler (freq bonus 4) The monster species that spawned more often: Robo-Ky (freq bonus 3) The monster species that spawned more often: nine (freq bonus 4) The monster species that spawned more often: big purple unicorn (freq bonus 2) The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: petty scary monster The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: agate mold The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: slow warp fungus The monster species that never randomly spawned: devteam horror The monster species that never randomly spawned: hidden elf The monster species that never randomly spawned: demon orc The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 7) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 7) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1) Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...