Heliokopis, neutral male gnomish Wizard ------ -...@- |.....f.. |.....$..| -........| ---....--- ------ [Heliokopi the Evoker] St6 Dx11 Co15 In17 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 99% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17850 Monster spawn increase reached its maximum at turn 44708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 300132 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: white worm mass (freq bonus 4) The monster species that spawned more often: human wraith (freq bonus 14) The monster species that spawned more often: hole force patch (freq bonus 4) The monster species that spawned more often: blinding monster (freq bonus 8) The monster species that spawned more often: old golden dragon (freq bonus 16) The monster species that spawned more often: giant ebony scorpion (freq bonus 8) The monster species that spawned more often: acid piercer (freq bonus 3) The monster species that spawned more often: Microsoft employee (freq bonus 4) The monster species that spawned more often: gaunt soul (freq bonus 2) The monster species that spawned more often: bright violet warp fungus (freq bonus 4) The monster species that spawned more often: cave worm (freq bonus 5) The monster species that spawned more often: prick bear (freq bonus 5) The monster species that spawned more often: soldier stinker (freq bonus 4) The monster species that spawned more often: village fool (freq bonus 3) The monster species that spawned more often: Sing (freq bonus 8) The monster species that spawned more often: chaos monkey (freq bonus 12) The monster species that spawned more often: werepenetrator (freq bonus 3) The monster species that spawned more often: dream colony (freq bonus 3) The monster species that spawned more often: kickboxing girl (freq bonus 9) The monster species that spawned more often: moonbridge mage (freq bonus 6) The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: copper draconian The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: porter master lichen The monster species that never randomly spawned: giant The monster species that never randomly spawned: mush man The monster species that never randomly spawned: charcoal warp patch The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: Mad Bucking Fastard The monster species that never randomly spawned: shrieking spirit The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 12) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 20) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 70) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 6) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...