Heliokopis, neutral male gnomish Wizard ------------- ...........| -...........- |...........| -@........Z.| ...f.........+ --------------- [Heliokopi the Evoker] St9 Dx10 Co10 In11 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 24% Concealing monsters were spawned underneath items 78% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11042 Monster spawn increase reached its maximum at turn 33491 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2376602 The monster class that cannot be genocided was wraith The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: group dwarf (freq bonus 6) The monster species that spawned more often: fata morgana (freq bonus 6) The monster species that spawned more often: rotten food ration (freq bonus 3) The monster species that spawned more often: petty rabid rabbit (freq bonus 16) The monster species that spawned more often: seadra (freq bonus 6) The monster species that spawned more often: boar (freq bonus 6) The monster species that spawned more often: energy mold (freq bonus 4) The monster species that spawned more often: three-headed snake (freq bonus 14) The monster species that spawned more often: trelon (freq bonus 5) The monster species that spawned more often: opaque jelly (freq bonus 14) The monster species that spawned more often: cocoon imp (freq bonus 3) The monster species that spawned more often: ice growth (freq bonus 4) The monster species that spawned more often: giant frog (freq bonus 4) The monster species that spawned more often: scary monster (freq bonus 4) The monster species that spawned more often: Sandra's plateau boot (freq bonus 8) The monster species that spawned more often: nondescript stalk (freq bonus 4) The monster species that spawned more often: Leon (freq bonus 4) The monster species that spawned more often: evasive enemy trooper (freq bonus 8) The monster species that spawned more often: white friar (freq bonus 4) The monster species that spawned more often: chimera lizard (freq bonus 2) The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: skater woman The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: tiger man The monster species that never randomly spawned: springy The monster species that never randomly spawned: reaper spore The monster species that never randomly spawned: furious patch The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 57) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 51) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 191) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 20) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 4) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1634) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...