Heliokopis, neutral male gnomish Wizard ##------ ------ ##,.....| |....| #,,,|....| ###|....|##,#,|...|| #,%-....|,,,#,|....| #,#|.....,###,|....| -----,#---+--## #,------ ....|,# #@, |.<.|,# ### ...?-,# -----,, [Heliokopi the Conjurer] St14 Dx19 Co17 In23 Wi7 Ch8 WizGnoMalNeu S586 Dlvl:3 $50 HP52(52) Pw72(72) AC4 MC3 Mov12 Xp4/109 Wt125/1800 T932 Latest messages The door resists! The door opens. The spore lichen misses. You kill the spore lichen! You see here a spore lichen corpse {20}. That door is closed. In what direction? [hykulnjb><] The door opens. 3 gold pieces. You see here a stethoscope {1}. L - a stethoscope {1}. There is a grave here. Something is engraved here on the headstone. Use "r." to read it. You see here a bell {1}. M - a bell {1}. 13 gold pieces. Cannot open file "1003Heliokopis.0" for level 0 (errno 2). Probably someone removed it. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 393 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 70% chance Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27144 Monster spawn increase reached its maximum at turn 101954 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2278590 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: real dwarven warrior (freq bonus 4) The monster species that spawned more often: healing stalk (freq bonus 22) The monster species that spawned more often: lavender growth (freq bonus 3) The monster species that spawned more often: aloe gel (freq bonus 6) The monster species that spawned more often: deceiving patch (freq bonus 6) The monster species that spawned more often: green dragon bat (freq bonus 16) The monster species that spawned more often: polar beast (freq bonus 3) The monster species that spawned more often: gloam (freq bonus 6) The monster species that spawned more often: gull (freq bonus 3) The monster species that spawned more often: peasant (freq bonus 12) The monster species that spawned more often: mystic (freq bonus 3) The monster species that spawned more often: bunyip (freq bonus 4) The monster species that spawned more often: Toxic Kop (freq bonus 6) The monster species that spawned more often: fuguh sephirah (freq bonus 8) The monster species that spawned more often: Arthur Dent (freq bonus 6) The monster species that spawned more often: small healing mimic (freq bonus 3) The monster species that spawned more often: priestess mummy (freq bonus 16) The monster species that spawned more often: beige growth (freq bonus 3) The monster species that spawned more often: deep crypt creep (freq bonus 2) The monster species that spawned more often: giant bright green jellyfish (freq bonus 8) The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: thirteen-headed hydra The monster species that never randomly spawned: bastard of the forest The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: rotting horror The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: cat eared devil The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: water elemental The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 180) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 10) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 2) Next attribute increase check would have come at turn 2942 Strength training was 2 Dexterity training was 2 Wisdom training was 0 Constitution training was 5 You were magic-protected You leeched mana You had infravision You had 1697 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 106% b - resist sleep 1 protect 0% 91% c - detect food 2 divine 0% 91% d - create monster 4 attack 0% 291% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) vanish 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw energy 2X Prepared(0) Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 23 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (45 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (34 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...