Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| ......... |:......| |.......| |........ |.......| |..f@...| --------- [Heliokopi the Evoker] St6 Dx9 Co16 In12 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 98% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 81% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55215 Monster spawn increase reached its maximum at turn 95729 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 116640 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: white unicorn (freq bonus 24) The monster species that spawned more often: petty demilich (freq bonus 4) The monster species that spawned more often: Nadja (freq bonus 3) The monster species that spawned more often: ice nymph (freq bonus 3) The monster species that spawned more often: marsupilami (freq bonus 4) The monster species that spawned more often: segfault (freq bonus 4) The monster species that spawned more often: cloud giant (freq bonus 4) The monster species that spawned more often: metal mechanic (freq bonus 3) The monster species that spawned more often: immobile spore (freq bonus 4) The monster species that spawned more often: rattata (freq bonus 8) The monster species that spawned more often: harisen (freq bonus 4) The monster species that spawned more often: ecofriendly researcher (freq bonus 18) The monster species that spawned more often: barghest (freq bonus 6) The monster species that spawned more often: death sword (freq bonus 14) The monster species that spawned more often: trap-installing dragon (freq bonus 4) The monster species that spawned more often: normal pseudo rat (freq bonus 6) The monster species that spawned more often: porter xorn permamimic (freq bonus 6) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 4) The monster species that spawned more often: seven-headed hydra (freq bonus 6) The monster species that spawned more often: Luisa (freq bonus 12) The monster species that never randomly spawned: airi The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: giant beetle The monster species that never randomly spawned: crimson stalk The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: snotling The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 14) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 5) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 8) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 56) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 53) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 100) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 27) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 15) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...