Heliokopis, neutral male gnomish Wizard ------.-- |.$.....| |?..?...| |.......| .%....f.| |....@..| --------- [Heliokopi the Evoker] St9 Dx7 Co8 In16 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7515 Monster spawn increase reached its maximum at turn 51935 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 122304 The monster class that cannot be genocided was kobold The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: large armor trove (freq bonus 6) The monster species that spawned more often: acidic warp fungus (freq bonus 3) The monster species that spawned more often: death leprechaun (freq bonus 28) The monster species that spawned more often: world-ending horror (freq bonus 24) The monster species that spawned more often: petty plague bug (freq bonus 8) The monster species that spawned more often: ghostly bat (freq bonus 10) The monster species that spawned more often: yawning trove (freq bonus 8) The monster species that spawned more often: scone giant (freq bonus 5) The monster species that spawned more often: slave master (freq bonus 10) The monster species that spawned more often: Rhan-Tegoth (freq bonus 10) The monster species that spawned more often: pitiful-looking beggar (freq bonus 4) The monster species that spawned more often: petty unhandled exception (freq bonus 6) The monster species that spawned more often: bright blue colony (freq bonus 4) The monster species that spawned more often: cursed blob (freq bonus 4) The monster species that spawned more often: irresistible colony (freq bonus 6) The monster species that spawned more often: sadistic prostitute (freq bonus 4) The monster species that spawned more often: Woodland-elf (freq bonus 4) The monster species that spawned more often: Apollyon (freq bonus 8) The monster species that spawned more often: charged bolt sentry (freq bonus 12) The monster species that spawned more often: dungeon crawler (freq bonus 14) The monster species that never randomly spawned: lamb The monster species that never randomly spawned: bad stalk The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: houndour The monster species that never randomly spawned: Tommy The monster species that never randomly spawned: aquatic monster The monster species that never randomly spawned: athol The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: banana peel golem The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 17) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 18) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 30) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 14) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 192) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 9) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 58) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 93) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...