Heliokopis, neutral male gnomish Wizard --------- |.......+ |.@f....| |.......| -.-.----- [Heliokopi the Evoker] St8 Dx11 Co12 In12 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 79% Potion drop chance was reduced to 94% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26560 Monster spawn increase reached its maximum at turn 56935 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 191268 The monster class that cannot be genocided was lich The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: club racquet (freq bonus 8) The monster species that spawned more often: moved shaman (freq bonus 4) The monster species that spawned more often: martian service robot (freq bonus 2) The monster species that spawned more often: Ultimate Kappa (freq bonus 8) The monster species that spawned more often: clay spore (freq bonus 2) The monster species that spawned more often: flying moyatto ball (freq bonus 12) The monster species that spawned more often: sludge fungus (freq bonus 2) The monster species that spawned more often: frost charger (freq bonus 4) The monster species that spawned more often: Gai Mite (freq bonus 4) The monster species that spawned more often: Levuntator (freq bonus 3) The monster species that spawned more often: colluded spore (freq bonus 6) The monster species that spawned more often: dust devil (freq bonus 8) The monster species that spawned more often: nupperibo (freq bonus 4) The monster species that spawned more often: runestone mimic (freq bonus 8) The monster species that spawned more often: whirlwind (freq bonus 3) The monster species that spawned more often: unbeliever (freq bonus 9) The monster species that spawned more often: platypus (freq bonus 16) The monster species that spawned more often: false growth (freq bonus 4) The monster species that spawned more often: black unicorn (freq bonus 3) The monster species that spawned more often: adult glowing dragon (freq bonus 2) The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: bogwumpus The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: walking cadaver The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 13) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 37) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 31) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...