Heliokopis, neutral male gnomish Wizard ----------+---+- |......@........ |.....f........| |............... ---------------- [Heliokopi the Evoker] St7 Dx14 Co8 In19 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 21 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 80% Wand drop chance was reduced to 61% Potion drop chance was reduced to 90% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29325 Monster spawn increase reached its maximum at turn 49563 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 882245 The monster class that cannot be genocided was dragon The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: earth elemental (freq bonus 16) The monster species that spawned more often: General Heatherstone (freq bonus 16) The monster species that spawned more often: black force fungus (freq bonus 7) The monster species that spawned more often: dzoo-noo-qua (freq bonus 8) The monster species that spawned more often: Xine, the Mountain King (freq bonus 6) The monster species that spawned more often: Simon Belmont (freq bonus 14) The monster species that spawned more often: Mister Who (freq bonus 16) The monster species that spawned more often: amorphous stalk (freq bonus 16) The monster species that spawned more often: devil-bat (freq bonus 6) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 3) The monster species that spawned more often: vogon lord (freq bonus 8) The monster species that spawned more often: glass elemental (freq bonus 12) The monster species that spawned more often: snore fungus (freq bonus 3) The monster species that spawned more often: moldy fungus (freq bonus 8) The monster species that spawned more often: phaser colony (freq bonus 8) The monster species that spawned more often: leprechaun wizard (freq bonus 4) The monster species that spawned more often: animated limb (freq bonus 6) The monster species that spawned more often: goblin sapper (freq bonus 9) The monster species that spawned more often: Pure Lust (freq bonus 6) The monster species that spawned more often: telephoning ball dragon (freq bonus 6) The monster species that never randomly spawned: death sword The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: catfish The monster species that never randomly spawned: big black unicorn The monster species that never randomly spawned: covetous war orc The monster species that never randomly spawned: warthog The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: scientist The monster species that never randomly spawned: agent black growth The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 30) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 17) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 16) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: web (freq bonus 1) Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...