Heliokopis, neutral male gnomish Wizard ------------.-- |.........?...| |.............+ |.........$...| |........r....| .....f@..r....| --------------- [Heliokopi the Evoker] St10 Dx8 Co7 In20 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 108 Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37585 Monster spawn increase reached its maximum at turn 53856 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1434904 The monster class that cannot be genocided was vampire The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: flying water demon (freq bonus 4) The monster species that spawned more often: phaser force fungus (freq bonus 8) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 5) The monster species that spawned more often: Pero Pero (freq bonus 15) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 15) The monster species that spawned more often: giant grey scorpion (freq bonus 12) The monster species that spawned more often: mermaid (freq bonus 4) The monster species that spawned more often: filthy guttersnipe (freq bonus 12) The monster species that spawned more often: darkest grue (freq bonus 6) The monster species that spawned more often: black eye (freq bonus 16) The monster species that spawned more often: metal eater (freq bonus 5) The monster species that spawned more often: silver warp patch (freq bonus 3) The monster species that spawned more often: carver shaman (freq bonus 3) The monster species that spawned more often: Paul (freq bonus 10) The monster species that spawned more often: undead beholder (freq bonus 4) The monster species that spawned more often: xorn (freq bonus 5) The monster species that spawned more often: jaguar (freq bonus 12) The monster species that spawned more often: elf-lord rogue (freq bonus 5) The monster species that spawned more often: Ksenia (freq bonus 10) The monster species that spawned more often: dream mold (freq bonus 6) The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: deminymph The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: Otto The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: poliwhirl The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 83) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 22) Next attribute increase check would have come at turn 743 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...