Heliokopis, neutral male gnomish Wizard -------------- |/.....@f.$... +.)....%.....| ----------- -- [Heliokopi the Evoker] St7 Dx9 Co12 In20 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 413 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 78% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18322 Monster spawn increase reached its maximum at turn 56899 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 135078 The monster class that cannot be genocided was blob The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: ill colony (freq bonus 3) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 4) The monster species that spawned more often: time bomb (freq bonus 2) The monster species that spawned more often: blister fungus (freq bonus 28) The monster species that spawned more often: skeleton giant (freq bonus 14) The monster species that spawned more often: karmic colony (freq bonus 24) The monster species that spawned more often: stoning monster (freq bonus 6) The monster species that spawned more often: party breaker (freq bonus 4) The monster species that spawned more often: Tetsuo (freq bonus 8) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 10) The monster species that spawned more often: bone archer (freq bonus 4) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 5) The monster species that spawned more often: glittergold (freq bonus 8) The monster species that spawned more often: dart turret (freq bonus 12) The monster species that spawned more often: guts golem (freq bonus 12) The monster species that spawned more often: radiant mushroom (freq bonus 8) The monster species that spawned more often: giant copper scorpio (freq bonus 12) The monster species that spawned more often: unseen servant (freq bonus 12) The monster species that spawned more often: acid mimic (freq bonus 6) The monster species that spawned more often: wonderful trove (freq bonus 3) The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: blue yeek The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: soviet The monster species that never randomly spawned: pwning tweaker The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: corpse archer The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 25) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 20) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 6) Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (38) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...