Heliokopis, neutral male gnomish Wizard ----- --...-- |.....| |$....| |...@!| --.f.-- -+--- [Heliokopi the Evoker] St8 Dx13 Co11 In20 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 310 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 90% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36000 Monster spawn increase reached its maximum at turn 74985 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 96822 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: flesh lancer (freq bonus 16) The monster species that spawned more often: acolyte mummy (freq bonus 8) The monster species that spawned more often: quantum force fungus (freq bonus 24) The monster species that spawned more often: failed existence (freq bonus 8) The monster species that spawned more often: Wedi knight (freq bonus 10) The monster species that spawned more often: Stella (freq bonus 4) The monster species that spawned more often: mana hound (freq bonus 5) The monster species that spawned more often: gnome illusionist (freq bonus 5) The monster species that spawned more often: secluded force fungus (freq bonus 6) The monster species that spawned more often: Kop Lieutenant (freq bonus 36) The monster species that spawned more often: Tulani (freq bonus 12) The monster species that spawned more often: big ring trove (freq bonus 5) The monster species that spawned more often: top secret agent (freq bonus 8) The monster species that spawned more often: stained glass golem (freq bonus 12) The monster species that spawned more often: winged pseudodragon (freq bonus 5) The monster species that spawned more often: turned shaman (freq bonus 16) The monster species that spawned more often: ice force patch (freq bonus 5) The monster species that spawned more often: enormous item trove (freq bonus 8) The monster species that spawned more often: gazer larva (freq bonus 4) The monster species that spawned more often: siena warp patch (freq bonus 8) The monster species that never randomly spawned: transsylvanian The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: rock penetrator The monster species that never randomly spawned: orc mummy The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: pit lord The monster species that never randomly spawned: shard patch The monster species that never randomly spawned: large newt The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 20) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 14) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 69) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...