Heliokopis, neutral male gnomish Wizard ----------- |.........+ |.........| |)........| |..f@.....| +........:| ----------- [Heliokopi the Evoker] St12 Dx13 Co14 In16 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13504 Monster spawn increase reached its maximum at turn 31574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 186792 The monster class that cannot be genocided was light The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: l33t hack0r (freq bonus 7) The monster species that spawned more often: creepy crawler (freq bonus 8) The monster species that spawned more often: vicious swan (freq bonus 16) The monster species that spawned more often: mist wolf (freq bonus 8) The monster species that spawned more often: drowzee (freq bonus 8) The monster species that spawned more often: autobomb (freq bonus 6) The monster species that spawned more often: General Heatherstone (freq bonus 4) The monster species that spawned more often: rotting horror (freq bonus 3) The monster species that spawned more often: wumpus (freq bonus 8) The monster species that spawned more often: reaper fungus (freq bonus 12) The monster species that spawned more often: porter slow fungus (freq bonus 16) The monster species that spawned more often: brown jelly (freq bonus 6) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 8) The monster species that spawned more often: translucent growth (freq bonus 3) The monster species that spawned more often: novice archer (freq bonus 18) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: charcolt (freq bonus 4) The monster species that spawned more often: metallic yellow centipede (freq bonus 4) The monster species that spawned more often: gypsy (freq bonus 8) The monster species that spawned more often: snake woman (freq bonus 7) The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: gonadic deva The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: black wraith The monster species that never randomly spawned: Thai's combat boot The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: radiant colony The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 5) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...