Heliokopis, neutral male gnomish Wizard ---------- +.....$f@| |........| .........| ---------- [Heliokopi the Evoker] St6 Dx6 Co7 In16 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 32 Armor identification only worked 15 times out of 132 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 18 Wand drop chance was reduced to 99% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25272 Monster spawn increase reached its maximum at turn 46071 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 774533 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: karmic patch (freq bonus 4) The monster species that spawned more often: amorphous patch (freq bonus 4) The monster species that spawned more often: snore warp patch (freq bonus 24) The monster species that spawned more often: mountain giant (freq bonus 6) The monster species that spawned more often: satanic door (freq bonus 36) The monster species that spawned more often: nonethical nurse (freq bonus 3) The monster species that spawned more often: taker warp fungus (freq bonus 12) The monster species that spawned more often: colorless mushroom patch (freq bonus 14) The monster species that spawned more often: vampiric amazonas fish (freq bonus 3) The monster species that spawned more often: carrion bird (freq bonus 4) The monster species that spawned more often: armor-piercing lich (freq bonus 32) The monster species that spawned more often: tree cat (freq bonus 18) The monster species that spawned more often: telephoning ball dragon (freq bonus 8) The monster species that spawned more often: chained clan (freq bonus 6) The monster species that spawned more often: green spore (freq bonus 8) The monster species that spawned more often: goblin thief (freq bonus 15) The monster species that spawned more often: gangster (freq bonus 4) The monster species that spawned more often: cutting horror (freq bonus 4) The monster species that spawned more often: crying spirit (freq bonus 10) The monster species that spawned more often: karate scrub (freq bonus 12) The monster species that never randomly spawned: undead flayer The monster species that never randomly spawned: rodent of unusual size The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: pile of killer gold coins The monster species that never randomly spawned: radiant stalk The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: horn monster The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: bramble thresher The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 37) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 39) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 24) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 14) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 2) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 8) Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...