Heliokopis, neutral male gnomish Wizard ----- |...| |...| |f$.| |@..| |...| ----- [Heliokopi the Evoker] St3 Dx8 Co12 In12 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 434 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 90% Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Potion drop chance was reduced to 89% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30400 Monster spawn increase reached its maximum at turn 59446 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 761946 The monster class that cannot be genocided was vortex The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: farting king (freq bonus 9) The monster species that spawned more often: taker stalk (freq bonus 7) The monster species that spawned more often: forest hulk (freq bonus 10) The monster species that spawned more often: vampire dazzler (freq bonus 12) The monster species that spawned more often: plain orc (freq bonus 20) The monster species that spawned more often: spring chicken (freq bonus 10) The monster species that spawned more often: very old white dragon (freq bonus 5) The monster species that spawned more often: sue force fungus (freq bonus 5) The monster species that spawned more often: droven turret (freq bonus 8) The monster species that spawned more often: gigantic newt (freq bonus 5) The monster species that spawned more often: petty boo (freq bonus 5) The monster species that spawned more often: rainbow mushroom (freq bonus 32) The monster species that spawned more often: agent black colony (freq bonus 7) The monster species that spawned more often: karate scrub (freq bonus 8) The monster species that spawned more often: holy roller coaster (freq bonus 16) The monster species that spawned more often: dwarven artillery wizard (freq bonus 10) The monster species that spawned more often: fock mole (freq bonus 6) The monster species that spawned more often: glowing stalk (freq bonus 20) The monster species that spawned more often: scarlet river hog (freq bonus 14) The monster species that spawned more often: jelly (freq bonus 5) The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: creeping diamond gems The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: knight The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: slut The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: purple mold The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 21) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 40) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 17) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 9) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 16) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 12) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 8) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...