Heliokopis, neutral male gnomish Wizard ------- |.f@..| |...... ......| |.....| ------- [Heliokopi the Evoker] St6 Dx11 Co11 In19 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 205 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 10% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52101 Monster spawn increase reached its maximum at turn 136931 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 406472 The monster class that cannot be genocided was gnome The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: quantum penetrator (freq bonus 16) The monster species that spawned more often: gnome battlemaster (freq bonus 4) The monster species that spawned more often: novel patch (freq bonus 12) The monster species that spawned more often: petty nalfeshnee (freq bonus 6) The monster species that spawned more often: purple crocodile (freq bonus 5) The monster species that spawned more often: Sunali's hiking boot (freq bonus 3) The monster species that spawned more often: petro warp patch (freq bonus 6) The monster species that spawned more often: ore couatl (freq bonus 8) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 4) The monster species that spawned more often: petty rattlesnake (freq bonus 12) The monster species that spawned more often: beautiful girl (freq bonus 10) The monster species that spawned more often: cursed warp fungus (freq bonus 4) The monster species that spawned more often: petty wallaroo (freq bonus 3) The monster species that spawned more often: quantum statistical mechanic (freq bonus 5) The monster species that spawned more often: four-footed snake (freq bonus 5) The monster species that spawned more often: Merry Luis (freq bonus 6) The monster species that spawned more often: skeleton human (freq bonus 8) The monster species that spawned more often: nexus patch (freq bonus 5) The monster species that spawned more often: Phineas T. Barnum (freq bonus 5) The monster species that spawned more often: high force patch (freq bonus 6) The monster species that never randomly spawned: Jane The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: bilge rat The monster species that never randomly spawned: Antimatter Kriminologist The monster species that never randomly spawned: angry watch captain The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: albino warp patch The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: orange stalk The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 8) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 11) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 12) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 5) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 1424 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...