Heliokopis, neutral male gnomish Wizard - ------ -- |$...@f...| | ----- | [Heliokopi the Evoker] St11 Dx13 Co12 In17 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 66% Wand drop chance was reduced to 89% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21814 Monster spawn increase reached its maximum at turn 62483 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 105924 The monster class that cannot be genocided was elemental The monster class that was spawned more often: mimic (freq bonus 3) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: frightening creep (freq bonus 10) The monster species that spawned more often: mould (freq bonus 14) The monster species that spawned more often: osquip (freq bonus 28) The monster species that spawned more often: giant red frog (freq bonus 28) The monster species that spawned more often: clock stalk (freq bonus 5) The monster species that spawned more often: undead elph (freq bonus 8) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 20) The monster species that spawned more often: runestone permamimic (freq bonus 4) The monster species that spawned more often: lion cub (freq bonus 6) The monster species that spawned more often: blink mold (freq bonus 8) The monster species that spawned more often: stupefying turret (freq bonus 24) The monster species that spawned more often: soldier (freq bonus 6) The monster species that spawned more often: Scotland Yard special agent (freq bonus 4) The monster species that spawned more often: Natascha's plateau boot (freq bonus 12) The monster species that spawned more often: sticky warp fungus (freq bonus 36) The monster species that spawned more often: wereboar (freq bonus 8) The monster species that spawned more often: fifth-wall breaker (freq bonus 4) The monster species that spawned more often: domestic spider (freq bonus 6) The monster species that spawned more often: lower xorn (freq bonus 14) The monster species that spawned more often: emperor twen (freq bonus 7) The monster species that never randomly spawned: red balrog The monster species that never randomly spawned: undead caveman The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: dwarf python The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: small healing permamimic The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: psychic dragon The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 71) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 95) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 36) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 13) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 103) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 2) Next attribute increase check would have come at turn 999 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...