Heliokopis, neutral male gnomish Wizard --------------- |.............| |.............| .......f..| -...@.( |....%| -|-+--- [Heliokopi the Evoker] St14 Dx17 Co17 In17 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt48/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 50 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 324 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 78% Potion drop chance was reduced to 88% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32742 Monster spawn increase reached its maximum at turn 55979 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 277095 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: ferret kit (freq bonus 12) The monster species that spawned more often: obsidian snake-woman (freq bonus 12) The monster species that spawned more often: undead altmer (freq bonus 12) The monster species that spawned more often: triad (freq bonus 5) The monster species that spawned more often: spike force fungus (freq bonus 9) The monster species that spawned more often: black draconian (freq bonus 7) The monster species that spawned more often: gnomish master thief (freq bonus 10) The monster species that spawned more often: porter rock mole (freq bonus 6) The monster species that spawned more often: radiant colony (freq bonus 7) The monster species that spawned more often: consul (freq bonus 12) The monster species that spawned more often: troglodyte beastlord (freq bonus 16) The monster species that spawned more often: Blight Disease (freq bonus 9) The monster species that spawned more often: crunchy patch (freq bonus 18) The monster species that spawned more often: shaman (freq bonus 6) The monster species that spawned more often: Charlotte (freq bonus 7) The monster species that spawned more often: armed snake (freq bonus 7) The monster species that spawned more often: amorphous growth (freq bonus 16) The monster species that spawned more often: gazer quasit (freq bonus 36) The monster species that spawned more often: black grip arm (freq bonus 10) The monster species that spawned more often: werekraken (freq bonus 6) The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: athena basher The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: Scotland Yard special agent The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: hole growth The monster species that never randomly spawned: scroll mimic The monster species that never randomly spawned: opal stalk The monster species that never randomly spawned: mithril smasher The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 24) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 17) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 45) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...