Heliokopis, neutral male gnomish Wizard -.------.------- |..............| |$..f.....d....| |....@.......... |..............| ---------------- [Heliokopi the Evoker] St10 Dx14 Co15 In20 Wi5 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 34% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17020 Monster spawn increase reached its maximum at turn 67718 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1419372 The monster class that cannot be genocided was trove The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: gibberling (freq bonus 12) The monster species that spawned more often: inertia patch (freq bonus 12) The monster species that spawned more often: nasty chicken (freq bonus 6) The monster species that spawned more often: meara (freq bonus 3) The monster species that spawned more often: overseer (freq bonus 4) The monster species that spawned more often: Vorlon (freq bonus 8) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 3) The monster species that spawned more often: glare turret (freq bonus 4) The monster species that spawned more often: fire lady (freq bonus 3) The monster species that spawned more often: plague rat (freq bonus 8) The monster species that spawned more often: pig (freq bonus 4) The monster species that spawned more often: aro sephirah (freq bonus 7) The monster species that spawned more often: giant red jellyfish (freq bonus 8) The monster species that spawned more often: tear warp patch (freq bonus 6) The monster species that spawned more often: deathly visage (freq bonus 14) The monster species that spawned more often: undead topmodel (freq bonus 6) The monster species that spawned more often: shadow lord (freq bonus 14) The monster species that spawned more often: giant beetle (freq bonus 8) The monster species that spawned more often: mirror warp fungus (freq bonus 8) The monster species that spawned more often: dark orc (freq bonus 4) The monster species that never randomly spawned: acid-tripper The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: aquatic beetle The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: army ant The monster species that never randomly spawned: venom force patch The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 15) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 16) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 139) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 79) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 19) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 4) Next attribute increase check would have come at turn 941 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...