Heliokopis, neutral male gnomish Wizard ------ |....| +....| |r...| ...... |@f..| ------ [Heliokopi the Evoker] St9 Dx10 Co19 In23 Wi12 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 284 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 88% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43000 Monster spawn increase reached its maximum at turn 91220 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 725517 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: golem (freq bonus 3) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: female yeoman (freq bonus 40) The monster species that spawned more often: yellow stalk (freq bonus 10) The monster species that spawned more often: old red dragon (freq bonus 20) The monster species that spawned more often: stinging insect (freq bonus 20) The monster species that spawned more often: skeleton archer (freq bonus 5) The monster species that spawned more often: psych orb (freq bonus 4) The monster species that spawned more often: metal black (freq bonus 60) The monster species that spawned more often: passive mind flayer (freq bonus 10) The monster species that spawned more often: Natalje (freq bonus 12) The monster species that spawned more often: howling spirit (freq bonus 10) The monster species that spawned more often: petty boobed permamimic (freq bonus 5) The monster species that spawned more often: serrated archer (freq bonus 5) The monster species that spawned more often: Agone (freq bonus 12) The monster species that spawned more often: undead swarm bat (freq bonus 5) The monster species that spawned more often: acidic warp fungus (freq bonus 14) The monster species that spawned more often: amanojaku (freq bonus 5) The monster species that spawned more often: lotus naga (freq bonus 7) The monster species that spawned more often: Larry (freq bonus 4) The monster species that spawned more often: sneaker (freq bonus 8) The monster species that spawned more often: cutcat (freq bonus 6) The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: Kop The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: yaksas The monster species that never randomly spawned: chaos warrior The monster species that never randomly spawned: ruby stalk The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 24) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 28) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 20) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 842 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...