Heliokopis, neutral male gnomish Wizard --- - ------- |........f..| |....(...@..| |...........| |...........| ------------- [Heliokopi the Evoker] St6 Dx13 Co13 In18 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 250 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25543 Monster spawn increase reached its maximum at turn 65243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 285420 The monster class that cannot be genocided was nymph The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: gecko (freq bonus 4) The monster species that spawned more often: royal assassin (freq bonus 24) The monster species that spawned more often: shiver (freq bonus 9) The monster species that spawned more often: dveikus sephirah (freq bonus 7) The monster species that spawned more often: sexxy robber (freq bonus 6) The monster species that spawned more often: giant ship rat (freq bonus 6) The monster species that spawned more often: autohit slinger (freq bonus 3) The monster species that spawned more often: sportal wombat (freq bonus 6) The monster species that spawned more often: targetting turret (freq bonus 8) The monster species that spawned more often: wandkeeper (freq bonus 6) The monster species that spawned more often: ant general (freq bonus 12) The monster species that spawned more often: centipede (freq bonus 3) The monster species that spawned more often: crap teacher (freq bonus 8) The monster species that spawned more often: adult wyvern (freq bonus 12) The monster species that spawned more often: air-wolf (freq bonus 6) The monster species that spawned more often: undead gladiator (freq bonus 2) The monster species that spawned more often: wonderful lady (freq bonus 3) The monster species that spawned more often: giant rotting jellyfish (freq bonus 2) The monster species that spawned more often: runestone mimic (freq bonus 2) The monster species that spawned more often: drolem (freq bonus 16) The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: void colony The monster species that never randomly spawned: pure chaos horde The monster species that never randomly spawned: harrowbark boo The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: cheetah The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: Stru-Bes The monster species that never randomly spawned: Arabella's soft sneaker The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 24) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 46) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 61) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 1113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...