Heliokopis, neutral male gnomish Wizard -.----- |.f%.$| |@....| |.....| |...!.| |).`.)| |.....| ------- [Heliokopi the Evoker] St9 Dx16 Co11 In14 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57250 Monster spawn increase reached its maximum at turn 113870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 252050 The monster class that cannot be genocided was (null) The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: dream warp fungus (freq bonus 5) The monster species that spawned more often: animated silver statue (freq bonus 5) The monster species that spawned more often: petty nightwing (freq bonus 12) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 8) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 8) The monster species that spawned more often: oblivion knight (freq bonus 16) The monster species that spawned more often: blue bear (freq bonus 14) The monster species that spawned more often: animated ice cubes (freq bonus 16) The monster species that spawned more often: eldritch spore (freq bonus 16) The monster species that spawned more often: haunted tiger (freq bonus 4) The monster species that spawned more often: deceiving patch (freq bonus 16) The monster species that spawned more often: master colony lichen (freq bonus 6) The monster species that spawned more often: admonisher (freq bonus 6) The monster species that spawned more often: energy mold (freq bonus 14) The monster species that spawned more often: colluded patch (freq bonus 5) The monster species that spawned more often: bloodseeker (freq bonus 4) The monster species that spawned more often: Bull-Man (freq bonus 6) The monster species that spawned more often: rhaumbusun (freq bonus 14) The monster species that spawned more often: braaaaains (freq bonus 10) The monster species that spawned more often: troll giant (freq bonus 5) The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: dark force patch The monster species that never randomly spawned: golden one The monster species that never randomly spawned: cuntgun trooper The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: black spore The monster species that never randomly spawned: sticky mold The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 30) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2) Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...