Heliokopis, neutral male gnomish Wizard ---------------- |............... |..............| |.....f....$...| |......@.......| ---------------- [Heliokopi the Evoker] St12 Dx11 Co10 In16 Wi11 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 86% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 75% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25191 Monster spawn increase reached its maximum at turn 69701 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1796694 The monster class that cannot be genocided was vampire The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: bimmeling rat (freq bonus 20) The monster species that spawned more often: Greta's hugging boot (freq bonus 5) The monster species that spawned more often: Croesus (freq bonus 10) The monster species that spawned more often: mooncalf (freq bonus 5) The monster species that spawned more often: vileplume (freq bonus 10) The monster species that spawned more often: golden fungus (freq bonus 20) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster species that spawned more often: omochi beast (freq bonus 10) The monster species that spawned more often: doom fire (freq bonus 18) The monster species that spawned more often: bound spirit (freq bonus 7) The monster species that spawned more often: petty army ant (freq bonus 14) The monster species that spawned more often: blue yeek (freq bonus 20) The monster species that spawned more often: clear mushroom patch (freq bonus 10) The monster species that spawned more often: hobbit reveller (freq bonus 6) The monster species that spawned more often: necromancer (freq bonus 14) The monster species that spawned more often: Ghaele (freq bonus 8) The monster species that spawned more often: lucky trove (freq bonus 4) The monster species that spawned more often: lion (freq bonus 6) The monster species that spawned more often: spherical light (freq bonus 6) The monster species that spawned more often: phase mushroom (freq bonus 5) The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: athol The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: adult yellow dragon The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 12) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 15) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1519) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...