Heliokopis, neutral male gnomish Wizard ------- -@....| +..f...| |......| .......| |......| -------- [Heliokopi the Evoker] St11 Dx15 Co20 In21 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt50/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 83% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16695 Monster spawn increase reached its maximum at turn 34466 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 893376 The monster class that cannot be genocided was golem The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: magidrakee (freq bonus 4) The monster species that spawned more often: teleported shaman (freq bonus 5) The monster species that spawned more often: phase spider (freq bonus 10) The monster species that spawned more often: ball of light (freq bonus 8) The monster species that spawned more often: ostro (freq bonus 12) The monster species that spawned more often: Unsatiable Eater (freq bonus 6) The monster species that spawned more often: siena force patch (freq bonus 12) The monster species that spawned more often: scarlet patch (freq bonus 12) The monster species that spawned more often: Great Cthulhu (freq bonus 16) The monster species that spawned more often: circle clan (freq bonus 6) The monster species that spawned more often: pas op (freq bonus 8) The monster species that spawned more often: normal dwarf (freq bonus 7) The monster species that spawned more often: cornflake zombie (freq bonus 3) The monster species that spawned more often: ore-spore lichen (freq bonus 19) The monster species that spawned more often: dark elven cultist (freq bonus 4) The monster species that spawned more often: null growth (freq bonus 10) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 4) The monster species that spawned more often: panther man (freq bonus 4) The monster species that spawned more often: reddish spore (freq bonus 8) The monster species that spawned more often: dividing ochre jelly (freq bonus 8) The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: daylight The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: dart turret The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: Ruth's block-heeled lady boot The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: shadow serpent The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 334) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 14) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 4) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 12) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 7) Next attribute increase check would have come at turn 1188 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (432) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...