Heliokopis, neutral male gnomish Wizard --------- |.......| +.f...... |@......| --------- [Heliokopi the Evoker] St12 Dx12 Co8 In14 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66795 Monster spawn increase reached its maximum at turn 100627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1787464 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: crude turret (freq bonus 22) The monster species that spawned more often: undead force fungus (freq bonus 10) The monster species that spawned more often: greater titan (freq bonus 5) The monster species that spawned more often: Kazuki Kazama (freq bonus 6) The monster species that spawned more often: glass golem (freq bonus 5) The monster species that spawned more often: disenchanter growth (freq bonus 9) The monster species that spawned more often: great wyrm of corruption (freq bonus 7) The monster species that spawned more often: daughter of bedlam (freq bonus 7) The monster species that spawned more often: flying deep orc (freq bonus 12) The monster species that spawned more often: ballas (freq bonus 6) The monster species that spawned more often: tiger (freq bonus 10) The monster species that spawned more often: avarice (freq bonus 16) The monster species that spawned more often: Keystone Detective (freq bonus 12) The monster species that spawned more often: bikojuumo (freq bonus 8) The monster species that spawned more often: hiding wood nymph (freq bonus 7) The monster species that spawned more often: antimagic stalk (freq bonus 6) The monster species that spawned more often: gracious maid (freq bonus 6) The monster species that spawned more often: small rust monster (freq bonus 7) The monster species that spawned more often: metal slug (freq bonus 6) The monster species that spawned more often: blubbering idiot (freq bonus 7) The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: castle lighting The monster species that never randomly spawned: magpie The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: lavender growth The monster species that never randomly spawned: lazy turret The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: theme termite The monster species that never randomly spawned: Aee The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 29) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 13) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 4) Next attribute increase check would have come at turn 996 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (126) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...