Heliokopis, neutral male gnomish Wizard -------------- ...........@.| |..........f.| .............| |............. ---------+---- [Heliokopi the Evoker] St7 Dx15 Co15 In20 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 28 Ring drop chance was reduced to 72% Wand drop chance was reduced to 71% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40163 Monster spawn increase reached its maximum at turn 69514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 278824 The monster class that cannot be genocided was grue The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: bad fungus (freq bonus 10) The monster species that spawned more often: decayed colony (freq bonus 5) The monster species that spawned more often: spotted jelly (freq bonus 4) The monster species that spawned more often: pile of killer coins (freq bonus 10) The monster species that spawned more often: Officer Lieutenant (freq bonus 4) The monster species that spawned more often: mind stalk (freq bonus 12) The monster species that spawned more often: blue sentai (freq bonus 6) The monster species that spawned more often: baby rainbow dragon (freq bonus 6) The monster species that spawned more often: Deedlit, the Elf (freq bonus 6) The monster species that spawned more often: disintegration trove (freq bonus 6) The monster species that spawned more often: sniper lich (freq bonus 6) The monster species that spawned more often: island centaur (freq bonus 6) The monster species that spawned more often: plasma patch (freq bonus 6) The monster species that spawned more often: blue force fungus (freq bonus 14) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 18) The monster species that spawned more often: petty slut with syphilis (freq bonus 2) The monster species that spawned more often: wooden spore (freq bonus 8) The monster species that spawned more often: snap-dragon-fly (freq bonus 6) The monster species that spawned more often: Olog-hai permamimic (freq bonus 4) The monster species that spawned more often: porter army ant (freq bonus 5) The monster species that never randomly spawned: super-old purple dragon The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: night lich The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: giant wolf tick The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: vesty The monster species that never randomly spawned: spore shrieker The monster species that never randomly spawned: Nadja's erotic lady shoe The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 15) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 32) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 27) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 35) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 19) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 40) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 29) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (70) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...