Heliokopis, neutral male gnomish Wizard ------ ----- -@f........| -|..........+ |..........| ------------ [Heliokopi the Evoker] St5 Dx11 Co9 In18 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 63% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74000 Monster spawn increase reached its maximum at turn 95284 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1124060 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: umber hulk (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: loss fly (freq bonus 3) The monster species that spawned more often: teethless crone (freq bonus 6) The monster species that spawned more often: red growth (freq bonus 5) The monster species that spawned more often: H. (freq bonus 6) The monster species that spawned more often: giant polar bear (freq bonus 6) The monster species that spawned more often: egocentric kamadan (freq bonus 16) The monster species that spawned more often: hug error (freq bonus 4) The monster species that spawned more often: Lamashtu (freq bonus 4) The monster species that spawned more often: green force fungus (freq bonus 3) The monster species that spawned more often: flesh spawner (freq bonus 9) The monster species that spawned more often: migo queen (freq bonus 4) The monster species that spawned more often: tear mold (freq bonus 6) The monster species that spawned more often: minor rat-man (freq bonus 4) The monster species that spawned more often: otaku (freq bonus 14) The monster species that spawned more often: giant killer bee (freq bonus 5) The monster species that spawned more often: static mimic (freq bonus 18) The monster species that spawned more often: black numenorean (freq bonus 4) The monster species that spawned more often: Fanny (freq bonus 3) The monster species that spawned more often: chill (freq bonus 10) The monster species that spawned more often: dark spore (freq bonus 8) The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: demonic jellyfish The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: immobile patch The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: Anastasia's high heel The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 15) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 19) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 16) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 10) Next attribute increase check would have come at turn 1196 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (742) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...