Heliokopis, neutral male gnomish Wizard ----- |...| --...- ...... |.....| |.....| |.....| |.....| |.....| |..f@.| --...-- |...| ----- [Heliokopi the Evoker] St14 Dx9 Co14 In10 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] That is a silly thing to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 47% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36602 Monster spawn increase reached its maximum at turn 98842 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 179602 The monster class that cannot be genocided was xorn Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: colorful growth (freq bonus 6) The monster species that spawned more often: ventilation tower (freq bonus 20) The monster species that spawned more often: kappa mummy (freq bonus 3) The monster species that spawned more often: ego pit fiend (freq bonus 8) The monster species that spawned more often: clock mold (freq bonus 2) The monster species that spawned more often: Bettina's combat boot (freq bonus 12) The monster species that spawned more often: The Headless Horseman (freq bonus 6) The monster species that spawned more often: cursed sword (freq bonus 6) The monster species that spawned more often: sexy hexy (freq bonus 4) The monster species that spawned more often: flying domestic nymph (freq bonus 4) The monster species that spawned more often: Meltem's combat boot (freq bonus 3) The monster species that spawned more often: anthrazite unicorn (freq bonus 2) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 12) The monster species that spawned more often: colorless mushroom patch (freq bonus 4) The monster species that spawned more often: kirikiri mai (freq bonus 2) The monster species that spawned more often: Marian's persian boot (freq bonus 8) The monster species that spawned more often: tsuchinoko (freq bonus 4) The monster species that spawned more often: Conny (freq bonus 4) The monster species that spawned more often: slime colony (freq bonus 3) The monster species that spawned more often: chemical nymph (freq bonus 6) The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: drunkard The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: ice bug The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: consumed ice boar The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 15) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 33) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 34) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 77) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 5) Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...