Heliokopis, neutral male gnomish Wizard ..f B .@. ... G [Heliokopi the Evoker] St6 Dx10 Co8 In9 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 46 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29208 Monster spawn increase reached its maximum at turn 64787 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1655186 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: flying moyatto ball (freq bonus 14) The monster species that spawned more often: Weitzer (freq bonus 4) The monster species that spawned more often: geology ghost (freq bonus 10) The monster species that spawned more often: greenish beetle (freq bonus 16) The monster species that spawned more often: Olog-hai psychic (freq bonus 5) The monster species that spawned more often: thick jackal (freq bonus 4) The monster species that spawned more often: The Invisible Man (freq bonus 10) The monster species that spawned more often: dingo (freq bonus 4) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 5) The monster species that spawned more often: undead horse (freq bonus 10) The monster species that spawned more often: mizuchi (freq bonus 12) The monster species that spawned more often: grey reaver (freq bonus 10) The monster species that spawned more often: gnome mystic (freq bonus 5) The monster species that spawned more often: brown centipede (freq bonus 7) The monster species that spawned more often: serrated lance carrier (freq bonus 4) The monster species that spawned more often: golden one (freq bonus 8) The monster species that spawned more often: hidden cockatrice (freq bonus 16) The monster species that spawned more often: slime force patch (freq bonus 10) The monster species that spawned more often: Lena (freq bonus 20) The monster species that spawned more often: asian hentai (freq bonus 10) The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: venom blob The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: zombified giant The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: petty giant error The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 22) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 911 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (360) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...