Heliokopis, neutral male gnomish Wizard ----- ..f@| |...| |...| ----- [Heliokopi the Evoker] St6 Dx12 Co6 In15 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 524 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17315 Monster spawn increase reached its maximum at turn 56149 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3056535 The monster class that cannot be genocided was orc The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: semi-novice priest (freq bonus 14) The monster species that spawned more often: umbral hulk (freq bonus 7) The monster species that spawned more often: meduquasit (freq bonus 10) The monster species that spawned more often: laser metroid (freq bonus 5) The monster species that spawned more often: bramble colony (freq bonus 9) The monster species that spawned more often: red force fungus (freq bonus 8) The monster species that spawned more often: skeleton kobold (freq bonus 12) The monster species that spawned more often: Mailie's stiletto (freq bonus 5) The monster species that spawned more often: black slayer (freq bonus 16) The monster species that spawned more often: ebony golem (freq bonus 11) The monster species that spawned more often: bear trove (freq bonus 26) The monster species that spawned more often: baby domestic dragon (freq bonus 5) The monster species that spawned more often: teddy bear (freq bonus 7) The monster species that spawned more often: paranoid schizo (freq bonus 12) The monster species that spawned more often: menelrog (freq bonus 18) The monster species that spawned more often: shoo turret (freq bonus 6) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 24) The monster species that spawned more often: really dangerous fungus (freq bonus 18) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 8) The monster species that spawned more often: hellwasp (freq bonus 8) The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: bright violet colony The monster species that never randomly spawned: vampire orc The monster species that never randomly spawned: crater colony The monster species that never randomly spawned: petty giant beetle The monster species that never randomly spawned: undead arena rubber The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: monoton The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 37) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 19) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 3) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...