Heliokopis, neutral male gnomish Wizard --+--------- |$......@f.- -..........| |..........| |..........| ...........| |..........| ------------ [Heliokopi the Evoker] St12 Dx8 Co16 In22 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8725 Monster spawn increase reached its maximum at turn 36461 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 720909 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: novice archer (freq bonus 5) The monster species that spawned more often: pink force fungus (freq bonus 6) The monster species that spawned more often: tree spore (freq bonus 16) The monster species that spawned more often: dark matter fly (freq bonus 10) The monster species that spawned more often: energy trove (freq bonus 7) The monster species that spawned more often: bramble fungus (freq bonus 24) The monster species that spawned more often: undead stargazer (freq bonus 6) The monster species that spawned more often: rabid goblin (freq bonus 6) The monster species that spawned more often: body of the unknown god (freq bonus 7) The monster species that spawned more often: riding pseudodragon (freq bonus 10) The monster species that spawned more often: wither monster (freq bonus 6) The monster species that spawned more often: corpulent dog (freq bonus 7) The monster species that spawned more often: urdar (freq bonus 36) The monster species that spawned more often: opal spore (freq bonus 5) The monster species that spawned more often: sue fungus (freq bonus 10) The monster species that spawned more often: Vanessa (freq bonus 12) The monster species that spawned more often: serpent magus (freq bonus 14) The monster species that spawned more often: failed sorceror (freq bonus 24) The monster species that spawned more often: unraveler (freq bonus 11) The monster species that spawned more often: also matte (freq bonus 7) The monster species that never randomly spawned: green spore The monster species that never randomly spawned: skeleton sentai The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: clinging blob The monster species that never randomly spawned: nautilus steersman The monster species that never randomly spawned: cerulean colony The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: healing force fungus The monster species that never randomly spawned: servitor of the inner gods The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 17) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 2) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 6) Next attribute increase check would have come at turn 1093 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...