Heliokopis, neutral male gnomish Wizard ------------ |.........@. |.F.......f| |.......... |..........| - ---------- [Heliokopi the Evoker] St11 Dx9 Co13 In14 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10514 Monster spawn increase reached its maximum at turn 106914 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 246500 The monster class that cannot be genocided was turret The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: petty acehack horror (freq bonus 8) The monster species that spawned more often: healing stalk (freq bonus 6) The monster species that spawned more often: frozen spirit (freq bonus 5) The monster species that spawned more often: fog cloud (freq bonus 3) The monster species that spawned more often: hungry growth (freq bonus 12) The monster species that spawned more often: heaven smasher (freq bonus 5) The monster species that spawned more often: energy vortex (freq bonus 6) The monster species that spawned more often: metal eater (freq bonus 6) The monster species that spawned more often: arctic fern sprout (freq bonus 6) The monster species that spawned more often: don Patxi (freq bonus 3) The monster species that spawned more often: magic warp patch (freq bonus 3) The monster species that spawned more often: magic turret (freq bonus 6) The monster species that spawned more often: acid mimic (freq bonus 4) The monster species that spawned more often: threshold warp patch (freq bonus 12) The monster species that spawned more often: bullywug shaman (freq bonus 40) The monster species that spawned more often: spirit bear (freq bonus 2) The monster species that spawned more often: Carmilla (freq bonus 32) The monster species that spawned more often: Unveiled Grigori (freq bonus 4) The monster species that spawned more often: fake mushroom (freq bonus 5) The monster species that spawned more often: mutated undead cockatrice (freq bonus 3) The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: void monster The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: gigantic newt The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: venom fungus The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: bronze dragon The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 113) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (509) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...