Heliokopis, neutral male gnomish Wizard -.--- |.$.| .f... |@..| ....| ----- [Heliokopi the Evoker] St5 Dx10 Co7 In7 Wi5 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 35% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17410 Monster spawn increase reached its maximum at turn 43234 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 290800 The monster class that cannot be genocided was orc The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: siena force fungus (freq bonus 13) The monster species that spawned more often: manic-depressive turret (freq bonus 11) The monster species that spawned more often: gecko mummy (freq bonus 9) The monster species that spawned more often: plague poppy (freq bonus 24) The monster species that spawned more often: paralysator vortex (freq bonus 9) The monster species that spawned more often: Phineas T. Barnum (freq bonus 20) The monster species that spawned more often: alien warrior (freq bonus 20) The monster species that spawned more often: memory moss (freq bonus 15) The monster species that spawned more often: frozen spirit (freq bonus 44) The monster species that spawned more often: cannon golem (freq bonus 10) The monster species that spawned more often: sheep skinned wolf (freq bonus 12) The monster species that spawned more often: war troll (freq bonus 40) The monster species that spawned more often: novice nurse (freq bonus 80) The monster species that spawned more often: egoxan (freq bonus 11) The monster species that spawned more often: green koopa (freq bonus 11) The monster species that spawned more often: force mugger (freq bonus 26) The monster species that spawned more often: necromancer (freq bonus 11) The monster species that spawned more often: charcolt (freq bonus 10) The monster species that spawned more often: petty giant beetle (freq bonus 24) The monster species that spawned more often: sloppy mold (freq bonus 18) The monster species that never randomly spawned: Mister Internet The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: slow stalk The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: rock awgwa The monster species that never randomly spawned: your doppelganger The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: gravity growth The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 51) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 5) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 1) Next attribute increase check would have come at turn 2006 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...