Heliokopis, neutral male gnomish Wizard --------- |....(..| |....@f.+ --------- [Heliokopi the Evoker] St9 Dx12 Co12 In12 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 73% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48565 Monster spawn increase reached its maximum at turn 80840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 337134 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: iron duck (freq bonus 6) The monster species that spawned more often: pit archer (freq bonus 2) The monster species that spawned more often: ostro (freq bonus 4) The monster species that spawned more often: platinum warp patch (freq bonus 10) The monster species that spawned more often: volt mushroom (freq bonus 4) The monster species that spawned more often: wereeel (freq bonus 5) The monster species that spawned more often: blue light (freq bonus 4) The monster species that spawned more often: Ruth's sneaker (freq bonus 8) The monster species that spawned more often: lightning-proof wall (freq bonus 10) The monster species that spawned more often: undead bully (freq bonus 2) The monster species that spawned more often: trap growth (freq bonus 7) The monster species that spawned more often: footpad (freq bonus 3) The monster species that spawned more often: wraith (freq bonus 8) The monster species that spawned more often: asp (freq bonus 2) The monster species that spawned more often: evil fly (freq bonus 8) The monster species that spawned more often: uber lloigor (freq bonus 2) The monster species that spawned more often: venom slime (freq bonus 10) The monster species that spawned more often: ruby warp fungus (freq bonus 6) The monster species that spawned more often: dragonbreath nymph (freq bonus 8) The monster species that spawned more often: Silvana (freq bonus 3) The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: toxic stalk The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: wonderful unknown girl The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: nasty spined devil The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 18) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 5) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 15) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 17) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Next attribute increase check would have come at turn 237 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...