Heliokopis, neutral male gnomish Wizard -+------- +@....... |f....`.| |........ |..$.)..| --------- [Heliokopi the Evoker] St14 Dx8 Co11 In14 Wi8 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 104 Scroll drop chance was reduced to 56% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22444 Monster spawn increase reached its maximum at turn 53689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 699491 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: fungus or mold (freq bonus 10) The monster species that spawned more often: bastard troll (freq bonus 22) The monster species that spawned more often: shaped force fungus (freq bonus 24) The monster species that spawned more often: chaos spider (freq bonus 28) The monster species that spawned more often: petty mountain nymph (freq bonus 28) The monster species that spawned more often: shiver (freq bonus 14) The monster species that spawned more often: magenta spore lichen (freq bonus 12) The monster species that spawned more often: air grue (freq bonus 24) The monster species that spawned more often: magma hound (freq bonus 12) The monster species that spawned more often: Ilse (freq bonus 24) The monster species that spawned more often: selenite elite guard (freq bonus 12) The monster species that spawned more often: warty force fungus (freq bonus 12) The monster species that spawned more often: porter lichen (freq bonus 11) The monster species that spawned more often: mirror turret (freq bonus 22) The monster species that spawned more often: dark potato (freq bonus 12) The monster species that spawned more often: petty sootball (freq bonus 26) The monster species that spawned more often: pale mushroom (freq bonus 32) The monster species that spawned more often: farter lich (freq bonus 13) The monster species that spawned more often: disenchanter stalk (freq bonus 30) The monster species that spawned more often: acidwater hound (freq bonus 11) The monster species that spawned more often: elf mummy (freq bonus 48) The monster species that never randomly spawned: Jane's hugging boot The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: immobile force patch The monster species that never randomly spawned: metal mole The monster species that never randomly spawned: black warp fungus The monster species that never randomly spawned: monkey head The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: psych orb The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 60) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 5) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...