Heliokopis, neutral male gnomish Wizard -------- .....@.. |...f..| |......| -------- [Heliokopi the Evoker] St7 Dx9 Co7 In8 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt50/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 64% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24293 Monster spawn increase reached its maximum at turn 41058 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 275730 The monster class that cannot be genocided was ogre The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: the forever train (freq bonus 6) The monster species that spawned more often: Isis (freq bonus 5) The monster species that spawned more often: levitator (freq bonus 3) The monster species that spawned more often: tear patch (freq bonus 8) The monster species that spawned more often: wild boar (freq bonus 10) The monster species that spawned more often: completely bad monster (freq bonus 3) The monster species that spawned more often: electro lich (freq bonus 8) The monster species that spawned more often: mammoth (freq bonus 4) The monster species that spawned more often: guardian nymph (freq bonus 4) The monster species that spawned more often: giant army ant (freq bonus 5) The monster species that spawned more often: waived potato (freq bonus 6) The monster species that spawned more often: failed sorceror (freq bonus 7) The monster species that spawned more often: grave lich (freq bonus 8) The monster species that spawned more often: adult golden dragon (freq bonus 4) The monster species that spawned more often: silver snake (freq bonus 4) The monster species that spawned more often: moldy mushroom (freq bonus 8) The monster species that spawned more often: Isengard orc (freq bonus 8) The monster species that spawned more often: large weapon trove (freq bonus 6) The monster species that spawned more often: Gai Mite (freq bonus 6) The monster species that spawned more often: ancient of ice (freq bonus 6) The monster species that never randomly spawned: praetor The monster species that never randomly spawned: dungeon fern The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: really good guard The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: lava trove The monster species that never randomly spawned: cat zombie The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: dream eye The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 14) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 39) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 20) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 2) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Next attribute increase check would have come at turn 1932 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...