Heliokopis, neutral male gnomish Wizard -------- |......| .....@f. |.....$| .......+ -------- [Heliokopi the Evoker] St10 Dx14 Co6 In13 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC4 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 33 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 65% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 61% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36825 Monster spawn increase reached its maximum at turn 86085 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2424500 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: paralysator fly (freq bonus 9) The monster species that spawned more often: chokhmah sephirah (freq bonus 40) The monster species that spawned more often: pygmy warrior shaman (freq bonus 120) The monster species that spawned more often: pustulent warp patch (freq bonus 26) The monster species that spawned more often: Julietta (freq bonus 26) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 11) The monster species that spawned more often: violet spore (freq bonus 22) The monster species that spawned more often: shimmering warp fungus (freq bonus 11) The monster species that spawned more often: anthrazite spore (freq bonus 13) The monster species that spawned more often: giant pygmy shaman (freq bonus 10) The monster species that spawned more often: cycle of life (freq bonus 30) The monster species that spawned more often: undead mushroom (freq bonus 18) The monster species that spawned more often: Green Envy (freq bonus 22) The monster species that spawned more often: coming thief (freq bonus 9) The monster species that spawned more often: greater demonic quylthulg (freq bonus 12) The monster species that spawned more often: goat (freq bonus 9) The monster species that spawned more often: topaz patch (freq bonus 11) The monster species that spawned more often: Firre (freq bonus 56) The monster species that spawned more often: Almuth (freq bonus 44) The monster species that spawned more often: giant ruby dragonfly (freq bonus 24) The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: Anne The monster species that never randomly spawned: lazy turret The monster species that never randomly spawned: topaz force fungus The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: gnoll rogue The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 4) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 89) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 10) Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...