Heliokopis, neutral male gnomish Wizard ------r---- |.......... |..f@.....| |....)..... |.........| +.........| ----------- [Heliokopi the Evoker] St9 Dx13 Co11 In15 Wi6 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58965 Monster spawn increase reached its maximum at turn 77674 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 813580 The monster class that cannot be genocided was light The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: lamb (freq bonus 8) The monster species that spawned more often: nether worm mass (freq bonus 4) The monster species that spawned more often: wrinkled growth (freq bonus 6) The monster species that spawned more often: scarlet mold (freq bonus 5) The monster species that spawned more often: sepia growth (freq bonus 8) The monster species that spawned more often: mad mage (freq bonus 16) The monster species that spawned more often: turkish woman (freq bonus 16) The monster species that spawned more often: mind force fungus (freq bonus 8) The monster species that spawned more often: clock growth (freq bonus 4) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 5) The monster species that spawned more often: vile lancer (freq bonus 64) The monster species that spawned more often: metal mole (freq bonus 5) The monster species that spawned more often: gnome academic (freq bonus 4) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 2) The monster species that spawned more often: grave digger (freq bonus 10) The monster species that spawned more often: akkadian (freq bonus 10) The monster species that spawned more often: pustulent fungus (freq bonus 28) The monster species that spawned more often: leadwolf (freq bonus 4) The monster species that spawned more often: cutter ogre (freq bonus 6) The monster species that spawned more often: remodeled puppy (freq bonus 8) The monster species that never randomly spawned: Maurah's sweetheart pump The monster species that never randomly spawned: fissure fisher The monster species that never randomly spawned: Greta The monster species that never randomly spawned: light blue icky thing The monster species that never randomly spawned: ÍØ The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: knapsack sheep The monster species that never randomly spawned: depraved orc The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 90) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 53) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...