Heliokopis, neutral male gnomish Wizard ----.--- |f...... |.@....| |....$.. -.-.---- [Heliokopi the Evoker] St8 Dx8 Co8 In12 Wi4 Ch4 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt47/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 57% chance Potion drop chance was reduced to 91% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16132 Monster spawn increase reached its maximum at turn 25237 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1840229 The monster class that cannot be genocided was xorn The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: weeping angel (freq bonus 12) The monster species that spawned more often: â^X.ƒÛ‚ng4´ å4zÀõk (freq bonus 8) The monster species that spawned more often: fearful trove (freq bonus 10) The monster species that spawned more often: gun turret (freq bonus 8) The monster species that spawned more often: spike mold (freq bonus 8) The monster species that spawned more often: undead ladiesman (freq bonus 4) The monster species that spawned more often: red hornet (freq bonus 16) The monster species that spawned more often: firefly (freq bonus 12) The monster species that spawned more often: catoblepas (freq bonus 6) The monster species that spawned more often: aquator (freq bonus 8) The monster species that spawned more often: fire rogue (freq bonus 4) The monster species that spawned more often: electric mage (freq bonus 5) The monster species that spawned more often: Rubinho (freq bonus 10) The monster species that spawned more often: bus (freq bonus 16) The monster species that spawned more often: undead pirate (freq bonus 12) The monster species that spawned more often: diseased mass (freq bonus 5) The monster species that spawned more often: evasive camel (freq bonus 4) The monster species that spawned more often: powervoid turret (freq bonus 3) The monster species that spawned more often: pitiful-looking beggar (freq bonus 16) The monster species that spawned more often: enclave elite soldier (freq bonus 4) The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: xof The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: Lars The monster species that never randomly spawned: bad lich The monster species that never randomly spawned: adamant draconian The monster class that always generated with extra speed: light The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 15) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 53) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 15) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 19) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 33) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 66) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 5) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 76) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...